This project is the first of two major, collaborative projects that comprise the remainder of the semester. The ARG archive (ARGHive) is a an attempt to mitigate one of the major problems facing the study of Alternate Reality Games: access to the texts and artifacts themselves. Some attempts at preserving ARG data do already exist (one uses the same pun, in fact), but there is still much of ARG history that remains in accessible or too loosely scattered for future researchers to study. We're going to do something about that.
Working in a group of peers, you're going to identify two ARGs to work on: 1) an older, "classic," campaign and 2) an emerging, currently running campaign. After using Zotero to gather your data on these two campaigns, you will publish these artifacts into an online exhibit within our Omeka installation, and present your findings to the class.
Timeline
| 10/5 | Assignment introduced; groups assigned; start looking for campaigns to follow |
| 10/7 | Come up with three campaigns you're interested in |
| 10/7 - 10/28 | Research your classic ARG; follow (play) your current ARG, taking notes along the way |
| 10/28 | Present on classic ARG campaign |
| 11/2 | Present on contemporary ARG. Final exhibits due on arghive.elsweb.org |
Evaluation
This project is worth 10% of your final grade, or 100 points. These points break down as follows:
| Contemporary ARGhive exhibit | 30 pts | Evaluated for completeness and coherence |
| Classic ARG presentation | 25 pts | Evaluated for clarity, organization, use of visual material, and delivery. |
| Contemporary ARG presentation | 30 pts | Evaluated for clarity, organization, use of visual material, and delivery. |
| Participation | 20 pts | A measure of what you, individually contribute to the group's project, evaluated by way of confidential group reports. |
Notes
Using Zotero is quite easy, and the import into Omeka should be fairly smooth. There will, however, be some degree of curation and narrativisation that takes place within Omeka itself. In addition, some types of artifacts may need to be uploaded manually, and for all artifacts, some amount of contextual metadata will be necessary to make sense of it.
The presentation should be short, no more than 10 minutes -- 5 minutes per ARG. However, each member of the group should participate in some way. To make this happen, we will make use of a modified pecha kucha format. Details to come.
Resources
ARG Quickstart Guide
ARGN
UnFiction
UnForums
Wiki Bruce
Remix Fiction
Cloudmakers.org
Groups
Memory WarriorsFollowing: Plato's Cave |
SERCFollowing: Clock without a Face |
Best F'ing ARG GroupFollowing: I was Charlotte Bronte |
The No ShowsFollowing: Savage County |
The Chosen OnesFollowing: Tempus Umbra |
The ARGonautsFollowing: 15 Days of Darkness |
"Classic" ARGs
Here's a list of older, longer-running campaigns that you may select from for your research projects. If you know of some other game you'd rather research, please ask.
- Perplex City
- Art of the Heist
- Last Call Poker
- Chasing the Wish
- The Jejune Institute
- The Haunted Apiary
- Year Zero
- lonelygirl15
- Sammeeeees