
The movie Dark City is an extreme conspiracy theory about aliens who have abducted a group of humans to experiment on in order to save their parasitic alien race. One of the main protagonists, John, has had his memories erased and needs to figure out what is going around him by interviewing everyone he knows. The other protagonist is being held captive by the aliens in a lab where he is forced to work for them on cognitive research. The main goal for the aliens is to figure out what makes humans such prolific form of life; they believe the answer to that is in the study of the brain and soul. The main protagonists finally figure out that everyone in the city are really kidnapped humans, that have been but in a giant testing habitat that is not on Earth, but in the middle of space.
Why is this a great movie for an Arg to be based on? Aside from the terrifying cool twist, that should make all its viewers think: are we really on Earth or is this some giant alien cover-up and we are just pawns?
Well it's a conspiracy theory and a treasure hunt for knowledge. Args seem to have a basic foundation, the players must go on a journey and hunt something down in order to over throw or resolve an issue for the greater good. The classic ARG that I researched, Chasing the Wish was about trying to help a man find out what happened to his family, since he couldn't remember and his town was actively plotting against him. He also was being committed into an insane asylum. The plot line is very similar to Plato's Cave, the ARG based on the movie Dark City. A man trying to piece clues together in order to over throw an oppressive force, but he needs help. Not just any help but a community of people's help, like a fellowship, brotherhood, or gang of outcasts that can see past the facade the government/town/ aliens are fooling the majority of the population with.

ARGs are ways for people to escape into a game of treasure hunting. The treasure can be knowledge or the chance to defeat an evil force, but the game is always a journey were people prove the current reality wrong.What is truly engrossing about ARGs is that it makes you a key member of your own fellowship, its not like movies were you are a passive observer to the protagonists woes as he/she tries to figure out how to defeat some oppressive force or situation. In an ARG, the player is being actively challenged, forming a community, and solving the problem.
The player is able to play the ultimate game as in the player is stimulated in every way he can be while playing a game. Like a board game you have an objective, unlike a board game you have a team of people competing, not against each other, but against the driving force of the game. You are defeating an altered reality you feel is wrong. Like movie you have characters and a plot line, but unlike movie you can actually affect the outcome directly by your actions, speak with the actual characters, and hold real-word artifacts. ARGs are the perfect escapists games because they are so real. You are completely engrossed in a new reality, and you goal is to make this realty right, normal, and in doing so you are completely taken out of your normal life. In Dark City, you have to help the humans get out of the grasps of the aliens in order to return to their normal human lives. In Chasing the Wish, you have to help a man try to get his life back together and his family back to normal. In other ARGs you must find the treasure in order to right the chaos that has overcome this world.
What causes these games to be so engrossing is that the players now control the outcome of a reality. They might not control the outcome of their own reality, but in this shared game space, they are ones actively changing the reality for their own purposes.The players are able to be the white knights to an epic story. In a world where game play is part of every action we make, it is most telling that our form of escape from our everyday life is through game that 's motto is: This is not a game.
http://www.youtube.com/watch?v=jSpowoKqSzc
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