Biblio
Found 23 results
Schell, Jesse. Design Outside the Box. DICE Summit., 2010.
Stross, Charles. Halting State. Ace Hardcover, 2007.
Stewart, Sean, and Jordan Weisman. Cathy's Book: If Found Call 650-266-8233. Bk&Acces ed. Running Press Kids, 2006.
Wark, McKenzie. GAM3R 7H30RY. 1.1 ed. Institute for the Future of the Book, 2006.
Gosney, John W.. Beyond Reality: A Guide to Alternate Reality Gaming. Boston, MA: Thomson Course Technlogy, 2005.
Szulborski, Dave. This is not a game: A guide to Alternate Reality Gaming. New Fiction Publishing, 2005.
McGonigal, Jane. "'This is Not a Game': Immersive Aesthetics and Collective Play." MelbourneDAC. Melbourne, 2003. Abstract
Stephenson, Neal. Snow crash. Random House, Inc., 2000.
The Blair Witch Project., 1999.
Myrick, Daniel, and Eduardo Sánchez. The Blair Witch Project. Eds. Daniel Myrick, and Eduardo Sánchez. Lions Gate, 1999.
eXistenZ. Eds. David Cronenberg. Dimension, 1999.
Hayles, Katherine N.. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago, Ill: University of Chicago Press, 1999.
Johnny Mnemonic. Eds. Robert Longo. Sony Pictures, 1997.
Baudrillard, Jean. "The Precession of Simulacra." Simulation And Simulacrum. Ann Arbor, MI: University of Michigan Press, 1994.
Dibbell, Julian. "A Rape in Cyberspace." The Village Voice (1993).
Virtual Reality. Internet Archive, 1992.
Gibson, William. Burning Chrome. New York: Arbor House, 1986.
Tron. Eds. Steven Lisberger. Walt Disney Video, 1982.
Borges, Jorge Luis. "On Exactitude in Science." Collected Fictions (1998). New York: Penguin Books, 1946325.
Borges, Jorge Luis. "Tlön, Uqbar, Orbis Tertius." Collected Fictions (1998). New York: Penguin Books, 194068.
Forster, E. M.. The Machine Stops., 1909.
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